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"Counter-Strike: Source Switching To Dynamic Weapon Pricing". ^ Goldstein, Maarten (September 22, 2006).^ "Counter-Strike: Source, Source Engine And Sourcetv Updates Released"."Blow Off Some Steam and Pre-Order Half-Life 2 (PC)". ^ Autrijve, Rainier Van (October 6, 2004).^ "Counter-Strike: Source Strike ATI Customer".
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"Valve readying Half-Life 2 bundles Counter-Strike: Source available next week." Gamespot.
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These include 144 (now 146) new achievements, a new domination and revenge system, similar to that of Team Fortress 2, player stats, an upgrade to the Source engine and more. On May 7, 2010, Valve released an update that includes new features and functionality developed in collaboration with Hidden Path Entertainment. Valve employed Hidden Path Entertainment to provide support on updating Counter-Strike: Source. The ports were slated for release in April 2010.
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On March 5, 2010, Valve announced the release of games from its first-party library, including games from the Counter-Strike series, for Mac OS X. Under this system, item prices are determined based on their demand the previous week.
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On October 11, 2006, Valve released an experimental update entitled Dynamic Weapons Pricing. The game was included with Half-Life 2 bundles, which were released on November 16, 2004. On August 18, 2004, the beta was released to owners of Counter-Strike: Condition Zero as well as those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards. Damage is also affected by the distance, and if the target wears protection.Ĭounter-Strike: Source was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004. The severity of damage induced by weaponry is dependent upon the specific locations of hits, with hits to the head being most lethal and shots which make contact elsewhere causing lesser loss of health. Shooting while moving dramatically decreases accuracy, and holding the trigger down to continuously shoot produces severe recoil. This gameplay feature distinguishes Counter-Strike from other first-person shooter games, where players respawn instantly or after a short delay. Once players are killed, they do not respawn until the next round, though this depends on which server people play on. The ultimate goal of the game is to win more rounds than the opposing team. The aim of playing a map is to accomplish a map's objective: defusing the bomb, rescuing all hostages, or killing the entire opposing team. A screenshot from the map "cs_italy", the player is holding a Maverick M4A1 Carbine.Ĭounter-Strike: Source retains its team-based objective-orientated first-person shooter style gameplay.
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